Tuesday, July 7, 2015

Day 2: Experts & Technologies

We looked up the definition of an expert: having or showing special skill or knowledge because of what you have been taught or what you have experienced. 

Research shows that to become an expert, it requires either 10 years of experience in the specific field, or 10,000 hours of practicing a specific skill.  (Many students were disappointed that this means they are not officially experts at anything yet.)

We brainstormed ideas about what this looks like for musicians, mathematicians, doctors & poets.  We created a word wall, layering these aspects.  From this, we were able to draw connections to show what commonalities are shown across disciplines.






Technologies are things created by humans to make things easier or to solve problems. 

We played a game: "Is it a Technology," where students were teamed up and asked to identify if items are technologies or not.  (computer: yes, camera: yes, turtle shell: no)

We then discussed how complicated this idea can become.  For example, a rock is not a technology, but if a human uses the rock to solve a problem (arrowhead or hammer), is the rock then considered a technology?

Students had 10 minutes to create a list of technologies that solve the following problems: holds liquid, holds things together, cools things down, and helps write or communicate.  They made quite the list!

1 comment:

  1. Thanks for keeping us informed. Camila said she had a great first day!

    ReplyDelete